Why Spatial Audio Is Such a Big Deal for Google Cardboard | WIRED

Originally shared by Rob Jongschaap

Why Spatial Audio Is Such a Big Deal for Google Cardboard | WIRED

'... The high-priced headsets from Oculus, Sony, and HTC pack the processing punch to deliver “spatially oriented” audio experiences that consider direction, distance, and environmental factors when creating the soundtrack. Cardboard, powered by your smartphone, can’t do that yet. But earlier this week, the Cardboard team made it a little easier to give the audio in these apps a bit more realism. As this blog post from Google Cardboard product manager Nathan Martz outlines, the Cardboard software development kit for Android and the Unity game engine now support spatial audio. This platform update paves the way for Google Cardboard to become something more than a gateway drug to true VR.
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http://www.wired.com/2016/01/why-spatial-audio-is-a-big-deal-for-google-cardboard/
http://www.wired.com/2016/01/why-spatial-audio-is-a-big-deal-for-google-cardboard/

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