Sony’s VR Push Hinges on the Game We Thought We’d Never Play
Originally shared by Ward Plunet
Sony’s VR Push Hinges on the Game We Thought We’d Never Play
But here’s the part that’s different: in real life, I’m holding a prototype of a gun, and in virtual reality I’m holding the same gun. I can turn the gun this way and that IRL, and it twists accordingly in VR; I can hold it up to my face IRL, and peer through the scope in VR to squeeze off a remarkably accurate shot. Its aim is astounding, using Playstation Move controllers to achieve 1:1 precision. In other words, the game controller itself is virtualized, which means something that changes everything we thought we knew about VR gaming: First-person shooters are possible.
http://www.wired.com/2015/06/sony-morpheus/
Sony’s VR Push Hinges on the Game We Thought We’d Never Play
But here’s the part that’s different: in real life, I’m holding a prototype of a gun, and in virtual reality I’m holding the same gun. I can turn the gun this way and that IRL, and it twists accordingly in VR; I can hold it up to my face IRL, and peer through the scope in VR to squeeze off a remarkably accurate shot. Its aim is astounding, using Playstation Move controllers to achieve 1:1 precision. In other words, the game controller itself is virtualized, which means something that changes everything we thought we knew about VR gaming: First-person shooters are possible.
http://www.wired.com/2015/06/sony-morpheus/
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